Nov

4

Notes from the Field

Posted by Danny on Friday, November 4, 2011 at 1:40 am

I’ve been spending more and more time in Second Life as I prepare to do my fieldwork for my thesis, and I’m enjoying it much more than I expected.  A few days ago I stumbled onto a community called Thothica, full of folks with academic and casual interests in philosophy, science, literature, and education—this is much more readily appealing to me than the live music, bars, and shopping I’ve mainly seen.  When I arrived at the community’s parcel of space, I joined in listening to a live reading from the last chapter of Heinlein’s Stranger in a Strange Land; the reader, Elaine Lorefield, does public readings in the space twice a week—she’s read Stranger to members of the community from start to just about finish over the last few months (the unabridged version, even!) and weekly reads thought-provoking short stories with discussion to follow.  Tonight, we heard “Ephemera” by Steve Rasnic Tem, and then had a two-hour conversation that ranged from curacy to e-reading to open access. All the stuff I love.

What thrills me about this is how readily the experience became wholly legitimate and embodied—how there was almost no distracting contemplation about the “inauthenticity” of the “virtual experience.”  Practically speaking, Elaine and the rest of us were sitting at our computers (dotted in this case across Canada and the US, as far as I know) while she read into a headset from her Kindle.  It may as well have been a conference call.  But, “in-world,” we’d assembled at the community’s library in Thothica at the scheduled time, took seats in the circle of couches and armchairs by the fire (in a configuration damned reminiscent of an actual gathering of this sort, with clustering around the reader and avoidance of text-chatting to other members or walking in front of her, even though these things in no way had an impact on the content delivery), and we listened for about an hour and a half.  It was a cultural event rather than an audiobook.  Understand, when I say the following, that I’ve been a long-time player of multiplayer games, including socially rich MMOs like Ultima Online in its heyday; I know that this sounds worrisome to people both with gaming experience and on the outside looking in, but I honestly concluded the evening feeling as if I’d spent a night out.

I know the experience is more transparent for me than others because of my fluency with the interface and my fast typing speed, but I really, really see this as a viable educational environment.  Before today, I would have been much more cynical when one of the founding Thothica members described the space to me as a sort of campus pub.  (Maybe active drinkers could disagree more reasonably.)  Second Life is the earliest example I know of as a mainstream “free-to-play” game, so if anyone wants to give it a shot (and see if I’m just bonkers), let me know, and you can join me in the field.  There’s a sonnet writing and discussion group on Sunday…

May

21

Content Update, Issue 1

Posted by Danny on Thursday, May 21, 2009 at 4:57 pm

A quick, non-handwritten post for resource links and updates to previous articles will follow almost immediately.

Read more »

Mar

20

Doodle of a Massively Multiplayer Online University

Posted by Danny on Friday, March 20, 2009 at 2:51 am

(Update:  I’ve since expanded the following ideas into the final paper for my Constructive Learning and Design of Online Environments course.  If you want a slightly more rigorous treatment, the document is available here as an ePub or PDF.)

I haven’t tried it, but Second Life sounds a great deal like the forsoothing and *emoting* experience of my Ultima Online role-playing crowd from years and years ago, except without the opportunity to be virtually sodomised by roving bands of semi-literates wielding cheerfully rendered implements of medieval can-opening and firey death. It’s probable that the semi-literates persist, though I’m sure that sodomy of any sort is now at least restricted to consensual zones.

It’s been almost six years since my back was wholly divested of the UO monkey, and though I’ve found other online vices to supplant it and erode my academic viability, Second Life came up in my research for Clare Brett’s Educational Applications of Computer-Mediated Communication course last term. The article[1] talked about virtual classroom environments being built and coördinated with university instructors to facilitate seminars and broadcast lectures—something that struck me as tremendously groovy and mitigates somewhat the picture of the silver-fox furry sitting among other virtual students. The picture on the top of p22 shows a group of students participating in a virtual seminar attached to a Harvard Law course, where apparently the video from the real-life seminar room is broadcast to groups of students in the virtual environment. It would be amazing if this was happening in real-time, with a corresponding portal in the real-life seminar room open into the Second-Life seminar, allowing for full two-way interaction (though I have no idea if this is how it worked, and suspect that it would be too bandwidth intensive under the restraints of present technology). With this in mind, and hearing Stian describe the micro-communities that formed from the broader ecosystem of his Wiley Wiki experience, I started doodling an interface pipe-dream upon which I shall presently expound. Read more »